My
second year of Game Development in UOIT is almost at its end and if there is
one thing that I have learned, it is that being prepared beforehand gives you a
big opportunity to develop and improve on your game much easier. The one person
who really taught me this was Emilian from our year has shown the world his
level editor and what it can do and potentially do.
Emilian
and his friend Cameron, had researched and prepared a level editor for their 2nd
year game in GDW. When I had took a look at it initially, it had what a basic
level editor could do such has load/save user generated levels, but it was
completely out of the scope of what a first year game developer from UOIT could
do without doing additional research. With this level editor, Emilian and his
group didn’t have to create a new game from scratch when they could just build
off the level editor. It saved time and it made creating the actual game much
easier for his other group members. Throughout the year he had been adding onto
his level editor such as to give a level in the game deferred rendering with a
click of a button. It was really amazing and has inspired my group and myself
to have something prepared for our third year.
My
group members aren’t as talented as Emilian is, but we can have other things to
prepare. By talking with third and fourth years, we have a general idea of what
the future of game development will be like in UOIT. We can create a new
framework for our future game or other future projects that are related to GDW.
We have
also started a design concept of our 3rd year game as well. We have
decided to go a beyond what we have done in our 2nd year game which
was a top down shooter to a more dynamic 3D battle arena. We are confident in
our abilities to create such a game, and with the confidence boost of what
Emilian did with his level editor over the summer, we also plan to have a
framework prepared so it gives us more freedom to create a more interesting
game. The idea of being prepared before the year starts seems like common sense
but no one but Emilian and Cameron thought of it. Good job guys and you deserve
the Best Tech award at Gamescon and I encourage everyone to have some sort of
framework for future years.
Winners
of the Best Tech Award at Gamescon 2013
From
left to right: Cameron Chodan, Stephen Li, Crystal Moe, Terry Fong, Emilian
Cioca


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